The objective of the game is to be able to reach the exit without dying. You must master the use of the grappling hook to scale walls and do crazy cliffhanger moves to reach your destination. Avoid falling off from a high elevation or you will die. There are various traps and switches so try to figure out the levels. Have fun!
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Bethesda shows off character development, combat, and a certain lovable mutt named Dogmeat.
By: Jason Ocampo
War, as the intro to Fallout 3 tells us, never changes. And for much of the last year, the information that we had on Fallout 3 itself hadn't changed, as Bethesda Softworks kept a low profile as it worked on what is easily one of the most anticipated games of the year. But now Bethesda is looking to break radio silence, and we jumped at the chance to see the latest progress on this epic single-player role-playing game set in a memorable post-apocalyptic world. So buckle up, and we'll describe what we saw at a demonstration of the game this week.
We learned last year that character creation was tied into your character's birth in Vault 101, but we finally got to see what Bethesda was talking about. You'll literally emerge from your mother's womb and open your eyes to see a doctor and your father (voiced by Liam Neeson) looking down on you. Don't worry: Bethesda doesn't get graphic in this sequence; all you see in blackness before your eyes focus, but you can very clearly hear the doctor and your father discuss your birth. And like with any new baby, one of the first things they say is, "It's a boy/girl!" That's because this is the very first selection that you make when creating a character, and which option you choose will determine the gender pronoun used throughout the game (One fun little bit of trivia is that if you press the A button during this sequence you'll trigger a baby cry).
Then good ol' dad decides to bring in the growth projector to predict what you'll look like when you're older. This is when you get to actually choose your character's look, picking from either preset selections or creating a custom look by mixing and matching different attributes. There are plenty of options to choose from, some quite colorful, like the "gunslinger" option for facial hair. When you're done, you'll finally get a look at dad as he comes into the light, and you'll discover that his character is procedurally generated to look similar to whatever you come up with. Then the camera fades out, and the next thing you know it's one year later.
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